If your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal.
- (Pathfinder, 3.5, AD&D, etc.) Looking at some NPCs seems to be back this up. The Veteran (MM 350) deals a straight 1d10 with their Heavy Crossbow, despite having Dex+1, and the Scout (MM 349) deals 1d8+Dex with their Longbow. However, I cannot actually find where this is detailed in the PHB.
- Sep 28, 2018 Dex Based Melee. Weapon Finesse - Use Dex instead of Str on to hit rolls (Rogues get this for free at first level) Fencing Grace - Choose a light weapon and add Dex to DMG instead of Str - Weapon finesse, weapon focus; Piranha Strike - Trade melee attack bonus for damage for Dex fighters - Dex.
Damage reduces a target's current Hit Points.
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of Nonlethal Damage.
If you take Str. 10, you would be 5 points too short even with the racial Half-Elf giving +2 to Dex. Additionally if you want more than 2 additional skill points you get them by increasing Int. To 12 (+1) and if you want another, you need to raise it to 16, because 14 doesn't give you an extra.
: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A StrengthPenalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.
Off-Hand Weapon: When you deal damage with a weapon in your off hand, you add only 1/2 your Strength bonus. If you have a StrengthPenalty, the entire Penalty applies.
Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.
Dex To Damage Pathfinder Kingmaker
Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
- (Pathfinder, 3.5, AD&D, etc.) Looking at some NPCs seems to be back this up. The Veteran (MM 350) deals a straight 1d10 with their Heavy Crossbow, despite having Dex+1, and the Scout (MM 349) deals 1d8+Dex with their Longbow. However, I cannot actually find where this is detailed in the PHB.
- Sep 28, 2018 Dex Based Melee. Weapon Finesse - Use Dex instead of Str on to hit rolls (Rogues get this for free at first level) Fencing Grace - Choose a light weapon and add Dex to DMG instead of Str - Weapon finesse, weapon focus; Piranha Strike - Trade melee attack bonus for damage for Dex fighters - Dex.
Damage reduces a target's current Hit Points.
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of Nonlethal Damage.
If you take Str. 10, you would be 5 points too short even with the racial Half-Elf giving +2 to Dex. Additionally if you want more than 2 additional skill points you get them by increasing Int. To 12 (+1) and if you want another, you need to raise it to 16, because 14 doesn't give you an extra.
: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A StrengthPenalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.
Off-Hand Weapon: When you deal damage with a weapon in your off hand, you add only 1/2 your Strength bonus. If you have a StrengthPenalty, the entire Penalty applies.
Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.
Dex To Damage Pathfinder Kingmaker
Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
Exception 1.2 operations with rational numbersmr. macs page. : Extra damage dice over and above a weapon's normal damage are never multiplied.
Dex For Dmg Pathfinder Free
Ability Damage: Certain creatures and magical effects can cause temporary or permanent ability damage (a reduction to an ability score).